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DOCUMENTATION

PL LIVERY STUDIO

The full manual, as it ships inside the app.

WHAT IT IS

The suite's livery editor. You paint your car with real layers —images, text, numbers— and when you like it, one button installs it straight into your iRacing.

No Photoshop needed and nobody to pay. You don't even need to go looking for your car's official template: it downloads it for you.

Free, in beta.

THE WINDOW

Top: car · customer ID · language · project (save/open) · undo/redo · PNG · Download TGA · RACE WITH IT.

Middle: the canvas with your car.

Sides: Add graphics, the LAYERS panel and the properties panel for whatever you have selected.

HOW TO USE IT

1 · PICK YOUR CAR

    There are 199 cars in the list. The first time you pick one, the
    editor downloads its official template (takes a moment) and puts it
    in the background as a guide.

2 · ENTER YOUR CUSTOMER ID

    It's your iRacing number. It's needed because the paint file is
    named with your number: that's how the sim knows the paint is yours.

3 · PAINT

    · Base body colour
    · Add layers: image, text or number
    · Move, scale and rotate with the mouse, right on top of the car
    · In the layers panel: reorder, hide, lock or delete

4 · RACE WITH IT

    Writes the paint into the iRacing folder, in exactly the right
    place. That's it: next time you go in, your car is painted.

    You can also DOWNLOAD TGA (the file itself, to keep or share) or PNG
    (a normal image, to show off).

THE SHORTCUTS THAT SAVE TIME

  🎲 Surprise me     generates a random combination. Good for getting
                     going when you don't know where to start.
  🔀 new             swaps the batch of colour palettes on offer.
  Insert logo        drops a logo onto the car.
  My uploads         the images you've already uploaded, to reuse without
                     hunting for them again.
  Fit                fits the selected layer into place.
  ↺ Reset everything  start from scratch (it asks first).
  📤 Send to my suite  sends the design to your suite.

THE TRANSFORMATIONS

On any layer:

  move · scale · rotate
  skew on X and Y
  shadow: colour, blur and offset
  clipping with inset
  Flop and Flip (mirror H and V)
  clone
  MIRROR CLONE   duplicates the layer reflected on the other side of the
                 car, with the rotation inverted. So both flanks match
                 without doing the work twice.

THE FINISHES

Seven, the same as the reference editor:

  Normal · Glossy · Flat · Matte · Semi-Metallic · Metallic · Chrome

⚠ HONEST WARNING: in the editor you see an approximation. The REAL shine on track is generated by iRacing when it processes your paint, and no editor controls that — not even the paid ones. What you see here is a guide, not a photo of the final result.

WHAT REALLY MATTERS

THE TEMPLATE IS NOT EXPORTED The official template loads as a locked layer on top so you can line things up. It switches itself off on export: it will not end up drawn on your car. Same as the "turn off before exporting" group in iRacing's own file.

THE TEMPLATES ARE THE OFFICIAL ONES They are downloaded from iRacing directly, not from a middleman. They are the same ones any paid editor hands out.

The full pack is big (nearly 2 GB, all cars together), so it downloads ONCE, is kept, and resumes if it gets cut off. It is not downloaded again for each car.

Of the 199 cars in the list, 168 have an official template available.

THE CAR NAMES Of the 199, 85 carry the exact name the simulator uses. The rest carry a name derived from their identifier and are marked as unverified: the car works just the same, the name may simply not be literally the sim's.

SETTINGS

  Language   the suite's 6; changes the interface instantly.
  Project    save your half-finished work and open it another day.

WHAT IT DOESN'T DO YET

So you don't go looking for it:

  · There is no 3D view inside the editor. To see it in 3D you use
    iRacing's own preview, same as in the original editor.
  · The painting guides (grid, sponsor and number areas, car mask) are
    translated but not drawn on the canvas yet.
  · Shapes: today there is rectangle and ellipse. Curve, brush, star,
    polygon and arrow are not there.
  · When you press RACE WITH IT the paint is installed, but iRacing
    doesn't reload it live yet: go into the session afterwards.

IF SOMETHING GOES WRONG

The window comes up blank → the editor needs the Windows page engine

   (WebView2). It's on any up-to-date Windows 11. If your machine is
   old, update Windows.

It takes ages the first time I pick a car → it's downloading the

   official template pack. It's nearly 2 GB and only happens ONCE. If it
   gets cut off, it carries on where it was, not from scratch.

My car has no template → 168 of the 199 cars in the list have an

   official template. Without one you can still paint, just without the
   guide showing where things go.

I painted the car and it's white on track → check the CUSTOMER ID is

   really yours. The file is named with that number, and if it doesn't
   match, iRacing won't recognise it as yours.

I can't see the change on track → leave the session and come back in.

   Today the paint is installed but the sim doesn't reload it while you
   are inside.

The chrome/matte finish doesn't look like the editor → that's

   expected, see the warning in the finishes section.

WHAT IT COSTS

Nothing, it's free and in beta.

All the work happens on your PC. The only thing that goes out to the internet is downloading iRacing's official templates, and no account or password is needed for that. Your designs are not uploaded anywhere.